AI Insights · Timothy · January 2022
Top 5 Tycoon Games on Android in Egypt: Q4 2021 Performance
Discover the performance trends of the top 5 Tycoon games on Android in Egypt during Q4 2021, including key metrics like weekly downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 Tycoon games on Android in Egypt exhibited varied performance trends in terms of weekly downloads, revenue, and active users. Here is a detailed look at each game's performance based on data from Sensor Tower.
Township from Playrix saw notable fluctuations in its weekly downloads, peaking at 42K in the week of December 20 and ending the year with 41.6K. The game's weekly revenue experienced a steady increase, reaching approximately $4.1K in the final week of December. Weekly active users showed a slight decline from 295.7K at the start of the quarter to 244.7K by the end.
Family Farm Seaside by Century Games PTE. LTD. maintained a consistent download rate, with weekly downloads ranging from 11K to 16K. The game's weekly revenue fluctuated, starting at around $1.3K in late September and ending at approximately $700 in the final week of December. Weekly active users saw a gradual decline from 106K to 94.4K over the quarter.
Family Island™ — Farming game from Melsoft Games Ltd showed a steady increase in weekly downloads, peaking at 2K in mid-December before dropping to 1.2K by the end of the month. The game's weekly revenue varied, peaking at $898 in the last week of December. Weekly active users decreased from 11K at the beginning of the quarter to 7.6K by the end.
My Cafe — Restaurant Game, also from Melsoft Games Ltd, experienced a significant rise in weekly downloads, reaching 5.3K in the final week of December. The game's weekly revenue showed a notable increase, peaking at $962 in the last week of December. Weekly active users saw an upward trend, starting at 46.7K and rising to 51.4K by the end of the quarter.
Klondike Adventures: Farm Game by VIZOR APPS LTD. had a more modest performance, with weekly downloads peaking at 1.9K in mid-October and stabilizing around 570 by the end of December. The game's weekly revenue remained relatively stable, with a peak of $658 in late November. Weekly active users showed a slight decline from 7.1K at the beginning of the quarter to 5.4K by the end.
For more detailed insights and data, visit Sensor Tower.